SW 중심대학 OSS GIT 서버
박건태, 이승준, 고기완, 이준호
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using System;using System.Collections.Generic;using System.Linq;using UnityEditor.Build;using UnityEngine;
using Object = UnityEngine.Object;
namespace UnityEditor.XR.ARSubsystems{ /// <summary>
/// Class with helper methods for interacting with the build process.
/// </summary>
public static class BuildHelper { /// <summary>
/// Adds a background shader with the given name to the project as a preloaded asset.
/// </summary>
/// <param name="shaderName">The name of a shader to add to the project.</param>
/// <exception cref="UnityEditor.Build.BuildFailedException">Thrown if a shader with the given name cannot be
/// found.</exception>
public static void AddBackgroundShaderToProject(string shaderName) { if (string.IsNullOrEmpty(shaderName)) { Debug.LogWarning("Incompatible render pipeline in GraphicsSettings.renderPipelineAsset. Background " + "rendering may not operate properly."); } else { Shader shader = FindShaderOrFailBuild(shaderName);
Object[] preloadedAssets = PlayerSettings.GetPreloadedAssets();
var shaderAssets = (from preloadedAsset in preloadedAssets where shader.Equals(preloadedAsset) select preloadedAsset); if ((shaderAssets == null) || !shaderAssets.Any()) { List<Object> preloadedAssetsList = preloadedAssets.ToList(); preloadedAssetsList.Add(shader); PlayerSettings.SetPreloadedAssets(preloadedAssetsList.ToArray()); } } }
/// <summary>
/// Removes a shader with the given name from the preloaded assets of the project.
/// </summary>
/// <param name="shaderName">The name of a shader to remove from the project.</param>
/// <exception cref="UnityEditor.Build.BuildFailedException">Thrown if a shader with the given name cannot be
/// found.</exception>
public static void RemoveShaderFromProject(string shaderName) { if (!string.IsNullOrEmpty(shaderName)) { Shader shader = FindShaderOrFailBuild(shaderName);
Object[] preloadedAssets = PlayerSettings.GetPreloadedAssets();
var nonShaderAssets = (from preloadedAsset in preloadedAssets where !shader.Equals(preloadedAsset) select preloadedAsset); PlayerSettings.SetPreloadedAssets(nonShaderAssets.ToArray()); } }
/// <summary>
/// Finds a shader with the given name, or fail the build, if no shader is found.
/// </summary>
/// <param name="shaderName">The name of a shader to find.</param>
/// <returns>
/// The shader with the given name.
/// </returns>
/// <exception cref="UnityEditor.Build.BuildFailedException">Thrown if a shader with the given name cannot be
/// found.</exception>
static Shader FindShaderOrFailBuild(string shaderName) { var shader = Shader.Find(shaderName); if (shader == null) { throw new BuildFailedException($"Cannot find shader '{shaderName}'"); }
return shader; } }}
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