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using System;using System.Runtime.InteropServices;
namespace UnityEngine.XR.ARSubsystems{ /// <summary>
/// A struct describing face data that is stored in the <see cref="XRFaceSubsystem"/>
/// </summary>
[StructLayout(LayoutKind.Sequential)] public struct XRFace : ITrackable, IEquatable<XRFace> { // Fields to marshall/serialize from native code
TrackableId m_TrackableId; Pose m_Pose; TrackingState m_TrackingState; IntPtr m_NativePtr; Pose m_LeftEyePose; Pose m_RightEyePose; Vector3 m_FixationPoint;
/// <summary>
/// Get a <see cref="XRFace"/> with reasonable default values.
/// </summary>
public static XRFace defaultValue => s_Default;
static readonly XRFace s_Default = new XRFace { m_TrackableId = TrackableId.invalidId, m_Pose = Pose.identity, m_LeftEyePose = Pose.identity, m_RightEyePose = Pose.identity, };
/// <summary>
/// The unique <see cref="TrackableId"/> of the face as a trackable within the <see cref="XRFaceSubsystem"/>.
/// </summary>
/// <remarks>
/// With this, you are able to extract more data about this particular face from the <see cref="XRFaceSubsystem"/>.
/// </remarks>
public TrackableId trackableId => m_TrackableId;
/// <summary>
/// The <see cref="pose"/> of the face describes its position and rotation in session space.
/// </summary>
public Pose pose => m_Pose;
/// <summary>
/// The tracking state associated with this <see cref="XRFace"/>.
/// </summary>
public TrackingState trackingState => m_TrackingState;
/// <summary>
/// A native pointer associated with this <see cref="XRFace"/>.
/// </summary>
/// <remarks>
/// The data pointed to by this pointer is implementation-defined.
/// </remarks>
public IntPtr nativePtr => m_NativePtr;
/// <summary>
/// The pose of the left eye in relation to the face.
/// </summary>
public Pose leftEyePose => m_LeftEyePose;
/// <summary>
/// The pose of the right eye in relation to the face.
/// </summary>
public Pose rightEyePose => m_RightEyePose;
/// <summary>
/// The position of which the eyes are fixated in relation to the face.
/// </summary>
public Vector3 fixationPoint => m_FixationPoint;
// IEquatable boilerplate
public override bool Equals(object obj) => obj is XRFace && Equals((XRFace)obj);
public override int GetHashCode() { unchecked { var hashCode = trackableId.GetHashCode(); hashCode = (hashCode * 486187739) + pose.GetHashCode(); hashCode = (hashCode * 486187739) + ((int)trackingState).GetHashCode(); hashCode = (hashCode * 486187739) + nativePtr.GetHashCode(); hashCode = (hashCode * 486187739) + leftEyePose.GetHashCode(); hashCode = (hashCode * 486187739) + rightEyePose.GetHashCode(); hashCode = (hashCode * 486187739) + fixationPoint.GetHashCode(); return hashCode; } }
public static bool operator==(XRFace lhs, XRFace rhs) => lhs.Equals(rhs);
public static bool operator!=(XRFace lhs, XRFace rhs) => !lhs.Equals(rhs);
public bool Equals(XRFace other) { return trackableId.Equals(other.trackableId) && pose.Equals(other.pose) && (trackingState == other.trackingState) && (nativePtr == other.nativePtr) && (leftEyePose.Equals(other.leftEyePose)) && (rightEyePose.Equals(other.rightEyePose)) && (fixationPoint.Equals(other.fixationPoint)); } };}
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