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using System;
namespace UnityEngine.XR.ARSubsystems{ /// <summary>
/// Capabilities of a face subsystem implementation.
/// </summary>
[Flags] public enum FaceSubsystemCapabilities { /// <summary>
/// The subsystem has no capabilities
/// </summary>
None = 0,
/// <summary>
/// The subsystem can produce a <c>Pose</c> for a face.
/// </summary>
Pose = 1 << 0,
/// <summary>
/// The subsystem can generate vertices and triangle indices for a mesh representing a face.
/// </summary>
MeshVerticesAndIndices = 1 << 1,
/// <summary>
/// The subsystem can supply texture coordinates for a face mesh.
/// </summary>
MeshUVs = 1 << 2,
/// <summary>
/// The subsystem can supply normals for a face mesh.
/// </summary>
MeshNormals = 1 << 3,
/// <summary>
/// The subsystem can supply eye tracking data for a face.
/// </summary>
EyeTracking = 1 << 4 }
/// <summary>
/// This struct is an initializer for the creation of a <see cref="XRFaceSubsystemDescriptor"/>.
/// </summary>
/// <remarks>
/// Face Tracking data provider should create during <c>InitializeOnLoad<c> a descriptor using
/// the params here to specify which of the XRFaceSubsystem features it supports.
/// </remarks>
public struct FaceSubsystemParams : IEquatable<FaceSubsystemParams> { /// <summary>
/// The string identifier for a specific implementation.
/// </summary>
public string id { get; set; }
/// <summary>
/// The concrete <c>Type</c> which will be instantiated if <c>Create</c> is called on this subsystem descriptor.
/// </summary>
public Type subsystemImplementationType { get; set; }
/// <summary>
/// Whether the subsystem supports getting a pose for the face.
/// </summary>
public bool supportsFacePose { get { return (m_Capabilities & FaceSubsystemCapabilities.Pose) != 0; } set { if (value) { m_Capabilities |= FaceSubsystemCapabilities.Pose; } else { m_Capabilities &= ~FaceSubsystemCapabilities.Pose; } } }
/// <summary>
/// Whether the subsystem supports getting vertices and triangle indices describing a face mesh.
/// </summary>
public bool supportsFaceMeshVerticesAndIndices { get { return (m_Capabilities & FaceSubsystemCapabilities.MeshVerticesAndIndices) != 0; } set { if (value) { m_Capabilities |= FaceSubsystemCapabilities.MeshVerticesAndIndices; } else { m_Capabilities &= ~FaceSubsystemCapabilities.MeshVerticesAndIndices; } } }
/// <summary>
/// Whether the subsystem supports texture coordinates for the face mesh.
/// </summary>
public bool supportsFaceMeshUVs { get { return (m_Capabilities & FaceSubsystemCapabilities.MeshUVs) != 0; } set { if (value) { m_Capabilities |= FaceSubsystemCapabilities.MeshUVs; } else { m_Capabilities &= ~FaceSubsystemCapabilities.MeshUVs; } } }
/// <summary>
/// Whether the subsystem supports normals for the face mesh.
/// </summary>
public bool supportsFaceMeshNormals { get { return (m_Capabilities & FaceSubsystemCapabilities.MeshNormals) != 0; } set { if (value) { m_Capabilities |= FaceSubsystemCapabilities.MeshNormals; } else { m_Capabilities &= ~FaceSubsystemCapabilities.MeshNormals; } } }
/// <summary>
/// Whether the subsystem supports eye tracking for each detected face.
/// </summary>
public bool supportsEyeTracking { get { return (m_Capabilities & FaceSubsystemCapabilities.EyeTracking) != 0; } set { if (value) { m_Capabilities |= FaceSubsystemCapabilities.EyeTracking; } else { m_Capabilities &= FaceSubsystemCapabilities.EyeTracking; } } }
FaceSubsystemCapabilities m_Capabilities;
//IEquatable boilerplate
public bool Equals(FaceSubsystemParams other) { return (m_Capabilities == other.m_Capabilities) && (id == other.id) && (subsystemImplementationType == other.subsystemImplementationType); }
public override bool Equals(object obj) { if (!(obj is FaceSubsystemParams)) { return false; }
return Equals((FaceSubsystemParams)obj); }
public override int GetHashCode() { unchecked { var hashCode = (id == null) ? 0 : id.GetHashCode(); hashCode = (hashCode * 486187739) + subsystemImplementationType.GetHashCode(); hashCode = (hashCode * 486187739) + ((int)m_Capabilities).GetHashCode(); return hashCode; } }
public static bool operator==(FaceSubsystemParams lhs, FaceSubsystemParams rhs) { return lhs.Equals(rhs); }
public static bool operator!=(FaceSubsystemParams lhs, FaceSubsystemParams rhs) { return !lhs.Equals(rhs); } }
/// <summary>
/// The descriptor of the <see cref="XRFaceSubsystem"/> that shows which face tracking features are available on that XRSubsystem.
/// </summary>
/// <remarks>
/// You use the <c>Create<c> factory method along with <see cref="FaceSubsystemParams"/> struct to construct and
/// register one of these from each face tracking data provider.
/// </remarks>
public class XRFaceSubsystemDescriptor : SubsystemDescriptor<XRFaceSubsystem> { XRFaceSubsystemDescriptor(FaceSubsystemParams descriptorParams) { id = descriptorParams.id; subsystemImplementationType = descriptorParams.subsystemImplementationType; supportsFacePose = descriptorParams.supportsFacePose; supportsFaceMeshVerticesAndIndices = descriptorParams.supportsFaceMeshVerticesAndIndices; supportsFaceMeshUVs = descriptorParams.supportsFaceMeshUVs; supportsFaceMeshNormals = descriptorParams.supportsFaceMeshNormals; supportsEyeTracking = descriptorParams.supportsEyeTracking; }
/// <summary>
/// Whether the subsystem can produce a <c>Pose</c> for each detected face.
/// </summary>
public bool supportsFacePose { get; }
/// <summary>
/// Whether the subsystem supports face meshes, and can produce vertices and triangle indices representing a face mesh.
/// </summary>
public bool supportsFaceMeshVerticesAndIndices { get; }
/// <summary>
/// Whether the subsystem supports texture coordinates for each face mesh.
/// </summary>
public bool supportsFaceMeshUVs { get; }
/// <summary>
/// Whether the subsystem supports normals for each face mesh.
/// </summary>
public bool supportsFaceMeshNormals { get; }
/// <summary>
/// Whether the subsystem supports eye tracking for each detected face.
/// </summary>
public bool supportsEyeTracking { get; }
/// <summary>
/// Creates a subsystem descriptor. Used to register an implementation of the <see cref="XRFaceSubsystem"/>.
/// </summary>
/// <param name="descriptorParams">Parameters describing the <see cref="XRFaceSubsystem"/>.</param>
public static void Create(FaceSubsystemParams descriptorParams) { var descriptor = new XRFaceSubsystemDescriptor(descriptorParams); SubsystemRegistration.CreateDescriptor(descriptor); } }}
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