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#if UNITY_INPUT_SYSTEM
using UnityEngine.Scripting;using UnityEngine.InputSystem.Controls;using UnityEngine.InputSystem.Layouts;
namespace UnityEngine.XR.ARSubsystems{ /// <summary>
/// A Handheld AR device layout, for use with the Input System, representing a mobile AR device.
/// </summary>
[Preserve] [InputControlLayout] public class HandheldARInputDevice : UnityEngine.InputSystem.InputDevice { /// <summary>
/// The position in 3D space of the device.
/// </summary>
[Preserve] [InputControl] public Vector3Control devicePosition { get; private set; } /// <summary>
/// The rotation in 3D space of the device.
/// </summary>
[Preserve] [InputControl] public QuaternionControl deviceRotation { get; private set; }
protected override void FinishSetup() { base.FinishSetup();
devicePosition = GetChildControl<Vector3Control>("devicePosition"); deviceRotation = GetChildControl<QuaternionControl>("deviceRotation"); } }}#endif
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