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using System;using System.Collections;using System.Collections.Generic;using UnityEngine;
#if ENABLE_VR || ENABLE_AR
using UnityEngine.XR;using UnityEngine.SpatialTracking;
namespace UnityEngine.Experimental.XR.Interaction{ /// <summary>
/// The BasePoseProvider type is used as the base interface for all "Pose Providers"
/// Implementing this abstract class will allow the Pose Provider to be linked to a Tracked Pose Driver.
/// </summary>
[Serializable] public abstract class BasePoseProvider : MonoBehaviour { /// <summary> Gets the Pose value from the Pose Provider. returns NoData as this is a default implementation. Specializations will return the correct bitflags relating to the Pose data they are returning</summary>
public virtual PoseDataFlags GetPoseFromProvider(out Pose output) { // disabling the obsolete warning/error here so that no error is generated by the use of this function.
#pragma warning disable 618,619
if(TryGetPoseFromProvider(out output)) { return PoseDataFlags.Position | PoseDataFlags.Rotation; }#pragma warning restore 618,619
return PoseDataFlags.NoData; }
/// <summary>
/// This function is provided for backwards compatibiltiy with the BasePoseProvider found in com.untiy.xr.legacyinputhelpers v1.3.X
/// Please do not implement this function, instead use the new API via GetPoseFromProvider
/// </summary>
[System.Obsolete("This function is provided for backwards compatibiltiy with the BasePoseProvider found in com.untiy.xr.legacyinputhelpers v1.3.X Please do not implement this function, instead use the new API via GetPoseFromProvider",false)] public virtual bool TryGetPoseFromProvider(out Pose output) { output = Pose.identity; return false; } }}
#endif
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