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using UnityEngine;
namespace Samples{ /// <summary>
/// Simple sample settings showing how to create custom configuration data for your package.
/// </summary>
// Uncomment below line to have the settings appear in unified settings.
//[XRConfigurationData("Sample Settings", SampleConstants.k_SettingsKey)]
[System.Serializable] public class SampleSettings : ScriptableObject { #if !UNITY_EDITOR
/// <summary>Static instance that will hold the runtime asset instance we created in our build process.</summary>
/// <see cref="SampleBuildProcessor"/>
public static SampleSettings s_RuntimeInstance = null; #endif
/// <summary>Requirement settings enumeration</summary>
public enum Requirement { /// <summary>Required</summary>
Required, /// <summary>Optional</summary>
Optional, /// <summary>None</summary>
None }
[SerializeField, Tooltip("Changes item requirement.")] Requirement m_RequiresItem;
/// <summary>Whether or not the item is required.</summary>
public Requirement requiresItem { get { return m_RequiresItem; } set { m_RequiresItem = value; } }
[SerializeField, Tooltip("Some toggle for runtime.")] bool m_RuntimeToggle = true;
/// <summary>Where we toggled?</summary>
public bool runtimeToggle { get { return m_RuntimeToggle; } set { m_RuntimeToggle = value; } }
void Awake() { #if !UNITY_EDITOR
s_RuntimeInstance = this; #endif
} }}
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