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using System.Collections.Generic;using NUnit.Framework;using UnityEditor.Build;using UnityEngine;using UnityEngine.Rendering;using UnityEngine.XR.Management;using UnityEngine.XR.Management.Tests;using Object = UnityEngine.Object;
#if UNITY_EDITOR_WIN || UNITY_EDITOR_OSX
namespace UnityEditor.XR.Management.Tests.BuildTests{#if UNITY_EDITOR_WIN
[TestFixture(GraphicsDeviceType.Direct3D11, false, new [] { GraphicsDeviceType.Direct3D11})] [TestFixture(GraphicsDeviceType.Direct3D11, false, new [] { GraphicsDeviceType.Direct3D12, GraphicsDeviceType.Direct3D11})] [TestFixture(GraphicsDeviceType.Direct3D11, true, new [] { GraphicsDeviceType.Direct3D12, GraphicsDeviceType.Vulkan})] [TestFixture(GraphicsDeviceType.Direct3D11, false, new [] { GraphicsDeviceType.Null, GraphicsDeviceType.Vulkan})] [TestFixture(GraphicsDeviceType.Direct3D11, false, new [] { GraphicsDeviceType.Vulkan, GraphicsDeviceType.Null})]#elif UNITY_EDITOR_OSX
[TestFixture(GraphicsDeviceType.Metal, false, new [] { GraphicsDeviceType.Metal})] [TestFixture(GraphicsDeviceType.Metal, false, new [] { GraphicsDeviceType.Direct3D12, GraphicsDeviceType.Metal})] [TestFixture(GraphicsDeviceType.Metal, true, new [] { GraphicsDeviceType.OpenGLES3, GraphicsDeviceType.Vulkan})] [TestFixture(GraphicsDeviceType.Metal, false, new [] { GraphicsDeviceType.Null, GraphicsDeviceType.Vulkan})] [TestFixture(GraphicsDeviceType.Metal, false, new [] { GraphicsDeviceType.Vulkan, GraphicsDeviceType.Null})]#endif
class GraphicsAPICompatibilityTests { XRManagerSettings m_Manager; List<XRLoader> m_Loaders = new List<XRLoader>();
private GraphicsDeviceType m_PlayerSettingsDeviceType; private GraphicsDeviceType[] m_LoadersSupporteDeviceTypes; bool m_BuildFails;
public GraphicsAPICompatibilityTests(GraphicsDeviceType playerSettingsDeviceType, bool fails, GraphicsDeviceType[] loaders) { m_BuildFails = fails; m_PlayerSettingsDeviceType = playerSettingsDeviceType; m_LoadersSupporteDeviceTypes = loaders; }
[SetUp] public void SetupPlayerSettings() {#if UNITY_EDITOR_WIN
PlayerSettings.SetGraphicsAPIs(BuildTarget.StandaloneWindows64, new[] { m_PlayerSettingsDeviceType });#elif UNITY_EDITOR_OSX
PlayerSettings.SetGraphicsAPIs(BuildTarget.StandaloneOSX, new[] { m_PlayerSettingsDeviceType });#endif
m_Manager = ScriptableObject.CreateInstance<XRManagerSettings>(); m_Manager.automaticLoading = false;
m_Loaders = new List<XRLoader>();
for (int i = 0; i < m_LoadersSupporteDeviceTypes.Length; i++) { DummyLoader dl = ScriptableObject.CreateInstance(typeof(DummyLoader)) as DummyLoader; dl.id = i; dl.supportedDeviceType = m_LoadersSupporteDeviceTypes[i]; m_Loaders.Add(dl); m_Manager.loaders.Add(dl); } }
[TearDown] public void TeadDown() { Object.DestroyImmediate(m_Manager); m_Manager = null;
}
[Test] public void CheckGraphicsAPICompatibilityOnBuild() { try { XRGeneralBuildProcessor.VerifyGraphicsAPICompatibility(m_Manager, m_PlayerSettingsDeviceType); } catch (BuildFailedException) { Assert.True(m_BuildFails); return; }
Assert.False(m_BuildFails); } }}#endif //UNITY_EDITOR_WIN || UNITY_EDITOR_OSX
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