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# 3.4.1
- Fixed corrupted 'GO Map Integration.zip'file.
# 3.4.0
- Fixed object orientation issue when placing objects at runtime.- Fixed possible crash in `ARLocationOrientation#Restart`.- Added integration with "GO Map 3D" asset, with sample scene.- Added `Show Objects After This Many Updates` option so you can control how many location updates to wait before showing the placed object.- Added `Instances` getter to `PlaceAtLocations` so you can access created instances.- Added `OnHotspotLeave` event to `Hotspot`.- Ground-plane detection on ARFoundation now listens for plane changes.
# 3.3.2
- Fixed xml-parsing issue in "Web Map Loader" component.- Fixed issue with "GroundHeight" mode when using movement smoothing.- Added "Speed" property getter for the "MoveAlongPath" component.
# 3.3.1
- Fixed `AR Floor` prefab not rendering correctly on 2019.2+.- Fixed erros when running on Unity 2019.3b.
# 3.3.0
- Added `Web Map Loader` component to load data from the Web Map Editor (https://editor.unity-ar-gps-location.com). For details check the docs (https://docs.unity-ar-gps-location.com/map/).
# 3.2.1
- Fixed bug in `PlaceAtLocation#Location` setter.- Fixed event listeners not properly cleaned-up on some components. # 3.2.0
- Improved the Debug Mode for the `PlaceAtLocation` component.
Now, when Debug Mode is enabled, a line is rendered from the camera to the object, indicating it's position, and the current distance from the user to the object is displayed as a TextMesh. - Added the `ARLocationManager#CurrentGroundY` variable, which returns the Y coordinate of the detected plane which is nearest to the user/camera.
# 3.1.1
- Fixed `mainCamera` null reference on Vuforia `GroundHeight`
# 3.1.0
- Implemented native tilt-compensated compass on Android- Fixed coroutines not being stopped in SmoothMove- Fixed PlaceAtLocation#Location setter not updating sometimes
# 3.0.4
- Fixed null reference error when switching scenes- Fixed ground relative altitude issue
# 3.0.3
- Moved `MagneticDeclination.jar` to ARLocation plugins folder
# 3.0.2
- Changed AltitudeMode on sample scene
# 3.0.1
- Fixed `3D Text` sample scene
# 3.0.0
- Added `HelpURL` linking to documentation in components- Added `Walking Zombie` prefab- Improved AR Floor's `FollowCameraPosition` script- Adjusted default values of properties
# 3.0.0-beta.4
- Fixed warnings on multiple Unity versions- Fixed positioning issue on `MoveAlongPath`- Fixed ground height issue on `MoveAlongPath`- Refactored `MoveAlongPath` and `PathLineRenderer`- Added `PlaceAlongPath#AltitudeMode` property
# 3.0.0-beta.3
- Improved restart methods- PlaceAtLocation restarts with LocationProvider- Added `ARLocationProvider#OnProviderRestartEvent`- Fixed `PlaceAtLocation#Location` setter to work before `Start` is called- Fixed bug on initial placement on `PlaceAtLocation`- Added `SmoothMove#Precision` property
# 3.0.0-beta.2
- Added `ARLocationOrientation#OnBeforeOrientationUpdated` event- Added custom location providers via ARGPS_CUSTOM_PROVIDER define symbol- Added `Hotspot#CurrentDistance` property- Updated documentation
# 3.0.0-beta.1
- Added `ISessionManager` class to manage the ARSession, with implementations for Vuforia and ARFoundation.- Added `Restart` methods to ARLocationProvider, ARLocationOrientation and ARLocationManager. They will resetthe components to their initial state. In particular, calling `ARLocationManager#Restart` will restart the locationand orientation, and update all the objects positions.- Added `ARLocationManager#WaitForARTrackingToStart` property. When this is enabled, any location and orientation updates will only happen when the AR tracking has started.- Added `ARLocationManager#RestartWhenARTrackingIsRestored`. This will restart the AR+GPS system whenever the AR tracking is lost and regained.- Added `OnTrackingStarted`, `OnTrackingLost` and `OnTrackingRestarted` unity events to `ARLocationManager`- Added `ARLocationManager#ResetARSession` to reset both the ARSession and the AR+GPS system.
# 3.0.0-alpha.3
- Added `PlaceAtLocation#Restart`- Added debug mode to `Hotspot`- Added `DebugMode` to `PlaceAlongPath`- Added `DebugMode` to MoveAlongPath- Added `DebugMode` to `PlaceAtLocations`- Added debug mode to `PlaceAtLocation`- Added `MoveAlongPath#Reset` method- Added `DisallowMultipleComponent` to components- Added ground height to MoveAlongPath- Removed Object button on ARLocationInfo- Small changes on RenderPathLine- Minor refactoring on PlaceAlongPath- Refactor state fields on `MoveAlongPath`- Refactored Properties on MoveAlongPath- Fixed property names on `LocationPathInspector`- Fixed bug with LocationPathInspector- Fixed MaxNumberOfUpdates issue in MoveAlongPath
# 3.0.0-alpha.2
- Added `Hotspot` component feature- Major refactoring to remove warnings- Added native Android module to calculate true north/magnetic declination- Major improvements on PlateAtLocation and PlaceAtLocations- Added Events to PlaceAtLocation, Hotspot, ARLocationProvider, and ARLocationOrientation- Added Hotspot sample scene- Added easier interface to create PlaceAt objects via code- Changed how SmoothMove works; now all Smooth Factors go from 0 to 1
# 2.7.0
- Fixed error due to wrong constructor name on `PlaneManager` when using Vuforia
# 2.6.0
- Updated samples to work with AR Foundation 1.5
# 2.5.0
- AR Foundation 1.5/2.0 compability. Not compatible with AR Foundation 1.0 anymore- Removed automatic session reset- Added null check for arLocationPlaneManager
# 2.4.0
- Added automatic height/altitude setting via plane detection (`UseNearestDetectedPlaneHeight` option)- Added a public `enabled` flag to enable/disable positioning in ARLocationPlaceAtLocation enhancement- Added ARLocationManager#Remove(entry)- Added enabled/disabled flag do ARLocationManager Entry- Added `offset` option to `ARLocationMoveAlongCurve` enhancement- Added exponential weighted moving average filtering enhancement- Added `LocationData` scriptable object to store geo locations enhancement- Added `MaxNumberOfMeasurements` option to `ARLocationProvider` enhancement- Added `Pause` and `Resume` methods for `ILocationProvider` enhancement- Added default value to location in `ARLocationPlaceAtLocation`- Added `Distance` and `GPSHorizontalDistance` methods `ARLocationManagerEntry`- Added `ARLocationManager#UpdatePositions`- Added `ARLocationManager#Clear`- Modified `ARLocationManager` to use System.Guuid as entry IDs- Modified `ARLocationManager#Restart` to be public- Modified `Manager#Remove` to destroy instances when `createInstance` is true- Fixed Reloading scene issues with Singletons bug- Removed native location modules for now- Fixed `ARLocationPlaceAtLocation#SetLocation` bug- Fixed `ARLocationDebugInfo` bug on entry removal- Fixed `ARLocationManager` setting position of `ARLocationRoot` instead of entry- Fixed `MaxNumberOfMeasurements` behaviour on `ARLocationProvider`
# 2.3.0
- Fixed wrong compass rotation pivot point
# 2.2.0
- Fixed mock location and dev-mode camera for in-editor development- Moved LocationProvider instantiation to `Awake`- Changed `ARLocationManager` and `ARLocationProvider` to be singleton classes- Added Linear spline interpolation for paths- Fixed compass rotation in ARLocationInfo component
# 2.1.0
- Fixed issue where location authorization was not being requested on Android- Fixed issue where location was only enabled after request the next time the application was executed- Fixed issue where ARLocationPlateAtLocation#SetLocation was not updating positions
# 2.0.0
- Added native GPS module for Android- Added native GPS module for iOS- Added global package configuration in resources folder- Added easy Vuforia setup by clicking a checkbox in configuration- Added option for custom magnetic declination/offset- Added option for custom earth radius- Added option selecting distance functions- Added more filtering options for ARLocationProvider- Fixed compass tilt bug on iOS native GPS module- Added Vuforia samples package
# 1.2.0
- Added support for using Vuforia as the AR framework
- With this Vuforia can be used instead of AR Foundation. For that it is necessary to add am entry `ARGPS_USE_VUFORIA` in the 'Player Settings' -> 'Scripting Define Symbols' list.
- As far as the scene structure is concerned, we don't have a 'AR Session Origin' from AR Foundation, anymore so the 'ARLocationRoot' object is placed directly in the root of the scene in this cas.e
- Fixed NullReferenceException throw when creating/editing an empty ARLocationPath
# 1.1.0
- Fixed error when there is no debug canvas.- Improved error handling and debug logging when searching for objects and components.
# 1.0.1
- Fixed ShaderDrawer shader not working on Unity-2018.1.0.- Added API Reference and Guide PDF files.- Cleaned up unused variables in some classes.
# 1.0.0
Initial Release 🎉
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