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using UnityEngine;using UnityEditor;
/// <summary>
/// This is a static class that makes sure that there always is a
/// ARLocationConfig resource for the project.
/// </summary>
[InitializeOnLoad]// ReSharper disable once InconsistentNaming
public class ARLocationEditorConfigManager { static ARLocationEditorConfigManager() { Debug.Log("[ARLocation]: Starting up!");
if (AssetDatabase.IsValidFolder("Assets/Resources")) { Debug.Log("[ARLocation]: Resource folder already exists!"); } else { Debug.Log("[ARLocation]: Creating resource folder..."); AssetDatabase.CreateFolder("Assets", "Resources"); }
var ss = AssetDatabase.FindAssets("ARLocationConfig", new [] {"Assets/Resources"});
if (ss.Length > 0) { Debug.Log("[ARLocation]: Config already exists!"); } else { Debug.Log("[ARLocation]: Creating new configuration!"); AssetDatabase.CopyAsset("Assets/ARLocation/ARLocationConfig.asset", "Assets/Resources/ARLocationConfig.asset"); }
}}
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