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# Unity AR+GPS Location
The `AR+GPS Location` package brings the ability to position 3D objects inreal-world geographical locations via their GPS coordinates using Unity andAugmented-Reality. It supports both Unity's `AR Foundation` and `Vuforia`.
It works by mixing both GPS data and the AR tracking done by `AR Foundation` of`Vuforia`.
Check the full documentation for the asset [here](http://docs.unity-ar-gps-location.com).
## Main Features
* Place 3D Objects in geographical positions defined by their latitude, longitude and altitude.* AR Hotspots that are activated when the user is near a given location.* Place 3D Text markers on real-world points of interest (example using OpenStreetmaps is included.)* Smooth movements on device location and heading updates.* Move objects or place them along paths (Catmull-rom splines) on the map.* Augmented reality floor shadows.* General purpose Catmull-rom curves and splines.
## Minimum Requirements
* For AR Foundation, a iOS device with ARKit support, or a Android device with ARCore support (see the AR Core device list [here](https://developers.google.com/ar/discover/supported-devices)).* For Vuforia, a device with ground plane support (see the list of devices [here](https://library.vuforia.com/articles/Solution/vuforia-fusion-supported-devices.html))* The device must have functioning magnetic and GPS sensors.* For better performance, a working gyroscope is also recommended.
## Limitations
* Altitude information is usually very imprecise so, currently, it's best to use heights relative to the device position or relative to detected ground planes.* Landscape mode does not work well on may Android devices, due to a problem with tilt-compensation on the magnetic sensor data.* There are limits due to the GPS precision. So, on good conditions precision can range from 2 to 5 meters, and on bad conditions from 10 to 20meters.* Does not work well on indoors.
# Contact
For bug reports and questions please use this [link](https://github.com/dmbfm/unity-ar-gps-location-issues/issues/new).
If you need further help, contact me via e-mail at <daniel.mbfm@gmail.com>.
*Copyright © 2018-2019 Daniel Fortes.*
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