SW 중심대학 OSS GIT 서버
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using System.Collections.Generic;using UnityEngine;
namespace ARLocation.Utils{ public class Misc { public static bool IsARDevice() { return ( Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer ); }
public static float FloatListAverage(List<float> list) { var average = 0.0f;
foreach (var value in list) { average += value; }
return average / list.Count;
}
public static float GetNormalizedDegrees(float value) { if (value < 0) { return (360 + (value % 360)); }
return value % 360; }
public static T FindAndGetComponent<T>(string name) { var gameObject = GameObject.Find(name);
if (gameObject == null) { return default(T); }
return gameObject.GetComponent<T>(); }
public static T FindAndGetComponentAndLogError<T>(string name, string message) { var result = FindAndGetComponent<T>(name);
if (EqualityComparer<T>.Default.Equals(result, default(T))) { Debug.LogError(message); }
return result; }
public static GameObject FindAndLogError(string name, string message) { var go = GameObject.Find(name);
if (go == null) { Debug.LogError(message); }
return go; }
public static Spline BuildSpline(SplineType type, Vector3[] points, int n, float alpha) { if (type == SplineType.CatmullromSpline) { return new CatmullRomSpline(points, n, alpha); } else { return new LinearSpline(points); } }
public static void SetActiveOnAllChildren(GameObject go, bool value) { foreach (Transform child in go.transform) { child.gameObject.SetActive(value); } }
public static void SetGameObjectVisible(GameObject go, bool value) { var meshRenderer = go.GetComponent<MeshRenderer>(); var skinnedMeshRenderer = go.GetComponent<SkinnedMeshRenderer>();
if (meshRenderer) { meshRenderer.enabled = value; }
if (skinnedMeshRenderer) { skinnedMeshRenderer.enabled = value; }
SetActiveOnAllChildren(go, value); }
public static void HideGameObject(GameObject go) { SetGameObjectVisible(go, false); }
public static void ShowGameObject(GameObject go) { SetGameObjectVisible(go, true); } }}
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