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4 years ago
  1. using UnityEngine;
  2. namespace ARLocation.Utils
  3. {
  4. public class RotateObject : MonoBehaviour
  5. {
  6. public float Speed = 10.0f;
  7. public Vector3 Axis = Vector3.up;
  8. private float angle;
  9. // Update is called once per frame
  10. void Update()
  11. {
  12. angle += Speed * Time.deltaTime;
  13. transform.localRotation = Quaternion.AngleAxis(angle, Axis);
  14. }
  15. }
  16. }