SW 중심대학 OSS GIT 서버
박건태, 이승준, 고기완, 이준호
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using UnityEngine;using System;using System.Collections;using System.Collections.Generic;using UnityEngine.XR.ARFoundation;
[RequireComponent(typeof(ARRaycastManager))]public class Selection__1 : MonoBehaviour{ public GameObject placePrefab;
private ARRaycastManager aRRaycastManager;
private static List<ARRaycastHit> hits = new List<ARRaycastHit>();
private void Awake() { aRRaycastManager = GetComponent<ARRaycastManager>(); } private void Update() { if (Input.touchCount > 0) { Touch touch = Input.GetTouch(0); if (touch.phase == TouchPhase.Began) { var touchPostion = touch.position; if (aRRaycastManager.Raycast(touchPostion, hits, UnityEngine.XR.ARSubsystems.TrackableType.Planes)){ var hitPose = hits[0].pose; Instantiate(placePrefab, hitPose.position, hitPose.rotation); } } } }}
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