SW 중심대학 OSS GIT 서버
박건태, 이승준, 고기완, 이준호
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using System;using UnityEditor;using UnityEngine;
#if UNITY_2019_1_OR_NEWER
using UnityEngine.UIElements;#else
using UnityEngine.Experimental.UIElements;using UnityEngine.Experimental.UIElements.StyleEnums;#endif
namespace UnityEditor.Collaboration{ internal class StatusView : VisualElement { Image m_Image; Label m_Message; Button m_Button; Action m_Callback;
public Texture icon { get { return m_Image.image; } set { m_Image.image = value; m_Image.visible = value != null; // Until "display: hidden" is added, this is the only way to hide an element
m_Image.style.height = value != null ? 150 : 0; } }
public string message { get { return m_Message.text; } set { m_Message.text = value; m_Message.visible = value != null; } }
public string buttonText { get { return m_Button.text; } set { m_Button.text = value; UpdateButton(); } }
public Action callback { get { return m_Callback; } set { m_Callback = value; UpdateButton(); } }
public StatusView() { name = "StatusView";
this.StretchToParentSize();
m_Image = new Image() { name = "StatusIcon", visible = false, style = { height = 0f }}; m_Message = new Label() { name = "StatusMessage", visible = false}; m_Button = new Button(InternalCallaback) { name = "StatusButton", visible = false};
Add(m_Image); Add(m_Message); Add(m_Button); }
private void UpdateButton() { m_Button.visible = m_Button.text != null && m_Callback != null; }
private void InternalCallaback() { m_Callback(); } }}
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