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using JetBrains.Annotations;using UnityEngine;#if TEST_FRAMEWORK
using UnityEditor;using UnityEditor.TestTools.TestRunner.Api;#endif
namespace Packages.Rider.Editor.UnitTesting{ public static class RiderTestRunner {#if TEST_FRAMEWORK
private static readonly TestsCallback Callback = ScriptableObject.CreateInstance<TestsCallback>();#endif
[UsedImplicitly] public static void RunTests(int testMode, string[] assemblyNames, string[] testNames, string[] categoryNames, string[] groupNames, int? buildTarget) {#if !TEST_FRAMEWORK
Debug.LogError("Update Test Framework package to v.1.1.1+ to run tests from Rider.");#else
CallbackData.instance.isRider = true; var api = ScriptableObject.CreateInstance<TestRunnerApi>(); var settings = new ExecutionSettings(); var filter = new Filter { assemblyNames = assemblyNames, testNames = testNames, categoryNames = categoryNames, groupNames = groupNames, targetPlatform = (BuildTarget?) buildTarget }; if (testMode > 0) // for future use - test-framework would allow running both Edit and Play test at once
filter.testMode = (TestMode) testMode; settings.filters = new []{ filter }; api.Execute(settings); api.UnregisterCallbacks(Callback); // avoid multiple registrations
api.RegisterCallbacks(Callback); // This can be used to receive information about when the test suite and individual tests starts and stops. Provide this with a scriptable object implementing ICallbacks
#endif
} }}
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