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# Vector3EqualityComparer
Use this class to compare two [Vector3](https://docs.unity3d.com/ScriptReference/Vector3.html) objects for equality with `NUnit` constraints. Call `Vector3EqualityComparer.Instance` comparer to perform a comparison with the default calculation error value 0.0001f. To specify a different error value, use the [one argument constructor](#constructors) to instantiate a new comparer.
## Static properties
| Syntax | Description || ---------- | ------------------------------------------------------------ || `Instance` | A comparer instance with the default calculation error value equal to 0.0001f. |
## Constructors
| Syntax | Description || --------------------------------------------- | ---------------------------------------------- || `Vector3EqualityComparer(float allowedError)` | Creates an instance with a custom error value. |
## Public methods
| Syntax | Description || ----------------------------------------------- | ------------------------------------------------------------ || `bool Equals(Vector3 expected, Vector3 actual)` | Compares the `actual` and `expected` `Vector3` objects for equality using [Utils.AreFloatsEqual](http://todo) to compare the `x`, `y`, and `z` attributes of `Vector3`. |
## Example
```c#[TestFixture]public class Vector3Test{ [Test] public void VerifyThat_TwoVector3ObjectsAreEqual() { // Custom error 10e-6f var actual = new Vector3(10e-8f, 10e-8f, 10e-8f); var expected = new Vector3(0f, 0f, 0f); var comparer = new Vector3EqualityComparer(10e-6f);
Assert.That(actual, Is.EqualTo(expected).Using(comparer));
//Default error 0.0001f actual = new Vector3(0.01f, 0.01f, 0f); expected = new Vector3(0.01f, 0.01f, 0f);
Assert.That(actual, Is.EqualTo(expected).Using(Vector3EqualityComparer.Instance)); }}```
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