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using System;using System.Linq;using UnityEditor.ShortcutManagement;using UnityEngine;
namespace UnityEditor.Timeline{ [AttributeUsage(AttributeTargets.Class, Inherited = false)] class ShortcutAttribute : Attribute { readonly string m_Identifier; readonly string m_EventCommandName; readonly string m_MenuShortcut;
public ShortcutAttribute(string identifier) { m_Identifier = identifier; m_EventCommandName = identifier; }
public ShortcutAttribute(string identifier, string commandName) { m_Identifier = identifier; m_EventCommandName = commandName; }
public ShortcutAttribute(KeyCode key, ShortcutModifiers modifiers = ShortcutModifiers.None) { m_MenuShortcut = new KeyCombination(key, modifiers).ToMenuShortcutString(); }
public string GetMenuShortcut() { if (m_MenuShortcut != null) return m_MenuShortcut;
//find the mapped shortcut in the shortcut manager
var shortcut = ShortcutIntegration.instance.directory.FindShortcutEntry(m_Identifier); if (shortcut != null && shortcut.combinations.Any()) { return KeyCombination.SequenceToMenuString(shortcut.combinations); }
return string.Empty; }
public bool MatchesEvent(Event evt) { if (evt.type != EventType.ExecuteCommand) return false; return evt.commandName == m_EventCommandName; } }
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true, Inherited = false)] class ShortcutPlatformOverrideAttribute : ShortcutAttribute { RuntimePlatform platform { get; }
public ShortcutPlatformOverrideAttribute(RuntimePlatform platform, KeyCode key, ShortcutModifiers modifiers = ShortcutModifiers.None) : base(key, modifiers) { this.platform = platform; }
public bool MatchesCurrentPlatform() { return Application.platform == platform; } }}
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