SW 중심대학 OSS GIT 서버
박건태, 이승준, 고기완, 이준호
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using UnityEngine;
namespace UnityEditor.Timeline{ class TimelineDisabledMode : TimelineMode { public TimelineDisabledMode() { headerState = new HeaderState { breadCrumb = TimelineModeGUIState.Enabled, options = TimelineModeGUIState.Enabled, sequenceSelector = TimelineModeGUIState.Enabled };
trackOptionsState = new TrackOptionsState { newButton = TimelineModeGUIState.Enabled, editAsAssetButton = TimelineModeGUIState.Enabled }; mode = TimelineModes.Disabled; }
public override bool ShouldShowPlayRange(WindowState state) { return false; }
public override bool ShouldShowTimeCursor(WindowState state) { return true; }
public override TimelineModeGUIState ToolbarState(WindowState state) { return TimelineModeGUIState.Disabled; }
public override TimelineModeGUIState TrackState(WindowState state) { return TimelineModeGUIState.Enabled; } }}
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