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namespace UnityEditor.Timeline{ class TimelineInactiveMode : TimelineMode { public TimelineInactiveMode() { headerState = new HeaderState { breadCrumb = TimelineModeGUIState.Disabled, options = TimelineModeGUIState.Enabled, sequenceSelector = TimelineModeGUIState.Enabled };
trackOptionsState = new TrackOptionsState { newButton = TimelineModeGUIState.Disabled, editAsAssetButton = TimelineModeGUIState.Enabled }; mode = TimelineModes.Inactive; }
public override bool ShouldShowPlayRange(WindowState state) { return false; }
public override bool ShouldShowTimeCursor(WindowState state) { return false; }
public override TimelineModeGUIState ToolbarState(WindowState state) { return TimelineModeGUIState.Disabled; }
public override TimelineModeGUIState TrackState(WindowState state) { return TimelineModeGUIState.Disabled; }
public override TimelineModeGUIState PreviewState(WindowState state) { return TimelineModeGUIState.Disabled; } }}
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