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using UnityEngine;using UnityEngine.Timeline;
// Data sources for key overlays
namespace UnityEditor.Timeline{ // Used for key overlays manipulators
class AnimationTrackKeyDataSource : BasePropertyKeyDataSource { readonly float m_TrackOffset;
protected override AnimationClip animationClip { get; }
public AnimationTrackKeyDataSource(AnimationTrack track) { animationClip = track != null ? track.infiniteClip : null; m_TrackOffset = track != null ? (float)track.infiniteClipTimeOffset : 0.0f; }
protected override float TransformKeyTime(float keyTime) { return keyTime + m_TrackOffset; } }}
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