SW 중심대학 OSS GIT 서버
박건태, 이승준, 고기완, 이준호
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using System.Collections.Generic;using System.Linq;using UnityEngine;
namespace UnityEditor.Timeline{ struct TrackItemsDrawer { List<ItemsLayer> m_Layers; ClipsLayer m_ClipsLayer;
public IEnumerable<TimelineClipGUI> clips { get { return m_ClipsLayer.items.Cast<TimelineClipGUI>(); } }
public TrackItemsDrawer(IRowGUI parent) { m_Layers = null; m_ClipsLayer = null; BuildGUICache(parent); }
void BuildGUICache(IRowGUI parent) { m_ClipsLayer = new ClipsLayer(Layer.Clips, parent); m_Layers = new List<ItemsLayer> { m_ClipsLayer, new MarkersLayer(Layer.Markers, parent) }; }
public void Draw(Rect rect, WindowState state) { foreach (var layer in m_Layers) { layer.Draw(rect, state); } } }}
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