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using AOT;using System;using System.Runtime.InteropServices;using UnityEngine.Scripting;using UnityEngine.XR.ARSubsystems;
namespace UnityEngine.XR.ARKit{ /// <summary>
/// ARKit implementation of the <c>XRSessionSubsystem</c>. Do not create this directly. Use the <c>SubsystemManager</c> instead.
/// </summary>
[Preserve] public sealed class ARKitSessionSubsystem : XRSessionSubsystem { /// <summary>
/// <c>true</c> if [Coaching Overlay](https://developer.apple.com/documentation/arkit/arcoachingoverlayview) is supported, otherwise <c>false</c>.
/// </summary>
public static bool coachingOverlaySupported { get {#if UNITY_IOS && !UNITY_EDITOR
return NativeApi.UnityARKit_coachingOverlay_isSupported();#else
return false;#endif
} }
/// <summary>
/// Whether the [Coaching Overlay](https://developer.apple.com/documentation/arkit/arcoachingoverlayview)
/// activates automatically or not. By default, it does not.
/// </summary>
public bool coachingActivatesAutomatically { get => NativeApi.UnityARKit_coachingOverlay_getActivatesAutomatically(); set => NativeApi.UnityARKit_coachingOverlay_setActivatesAutomatically(value); }
/// <summary>
/// Defines the [Coaching Goal](https://developer.apple.com/documentation/arkit/arcoachingoverlayview/3192180-goal).
/// This should be based on your app's tracking requirements and affects the UI that the coaching overlay presents.
/// </summary>
public ARCoachingGoal coachingGoal { get => NativeApi.UnityARKit_coachingOverlay_getGoal(); set => NativeApi.UnityARKit_coachingOverlay_setGoal(value); }
/// <summary>
/// <c>true</c> if the [Coaching Overlay](https://developer.apple.com/documentation/arkit/arcoachingoverlayview) is active.
/// </summary>
public bool coachingActive => NativeApi.UnityARKit_coachingOverlay_isActive();
/// <summary>
/// Activates or deactivates the [Coaching Overlay](https://developer.apple.com/documentation/arkit/arcoachingoverlayview)
/// </summary>
/// <param name="active">Whether the coaching overlay should be active or not.</param>
/// <param name="animate">The type of transition to use when showing or hiding the coaching overlay.</param>
public void SetCoachingActive(bool active, ARCoachingOverlayTransition transition) { NativeApi.UnityARKit_coachingOverlay_setActive(active, transition == ARCoachingOverlayTransition.Animated); }
/// <summary>
/// <para>Asynchronously create an <see cref="ARWorldMap"/>. An <c>ARWorldMap</c>
/// represents the state of the session and can be serialized to a byte
/// array to persist the session data, or send it to another device for
/// shared AR experiences.</para>
/// <para>It is a wrapper for <a href="https://developer.apple.com/documentation/arkit/arworldmap">ARKit's ARWorldMap</a>.</para>
/// </summary>
/// <returns>An <see cref="ARWorldMapRequest"/> which can be used to determine the status
/// of the request and get the <c>ARWorldMap</c> when complete.</returns>
/// <seealso cref="ApplyWorldMap(ARWorldMap)"/>
/// <seealso cref="worldMapSupported"/>
public ARWorldMapRequest GetARWorldMapAsync() { var requestId = NativeApi.UnityARKit_createWorldMapRequest(); return new ARWorldMapRequest(requestId); }
/// <summary>
/// <para>
/// Asynchronously create an <see cref="ARWorldMap"/>. An <c>ARWorldMap</c>
/// represents the state of the session and can be serialized to a byte
/// array to persist the session data, or send it to another device for
/// shared AR experiences.
/// </para>
/// <para>
/// It is a wrapper for <a href="https://developer.apple.com/documentation/arkit/arworldmap">ARKit's ARWorldMap</a>.
/// </para>
/// <para>
/// If the <see cref="ARWorldMapRequestStatus"/> is <see cref="ARWorldMapRequestStatus.Success"/>, then
/// the resulting <see cref="ARWorldMap"/> must be disposed to avoid leaking native resources. Otherwise,
/// the <see cref="ARWorldMap"/> is not valid, and need not be disposed.
/// </para>
/// </summary>
/// <param name="onComplete">A method to invoke when the world map has either been created, or determined
/// that it could not be created. Check the value of the <see cref="ARWorldMapRequestStatus"/> parameter
/// to determine whether the world map was successfully created.</param>
/// <seealso cref="ApplyWorldMap(ARWorldMap)"/>
/// <seealso cref="worldMapSupported"/>
public void GetARWorldMapAsync( Action<ARWorldMapRequestStatus, ARWorldMap> onComplete) { var handle = GCHandle.Alloc(onComplete); var context = GCHandle.ToIntPtr(handle);
NativeApi.UnityARKit_createWorldMapRequestWithCallback(s_OnAsyncWorldMapCompleted, context); }
/// <summary>
/// Detect <see cref="ARWorldMap"/> support. <c>ARWorldMap</c> requires iOS 12 or greater.
/// </summary>
/// <returns><c>true</c> if <c>ARWorldMap</c>s are supported, otherwise <c>false</c>.</returns>
/// <seealso cref="GetARWorldMapAsync()"/>
public static bool worldMapSupported { get {#if UNITY_IOS && !UNITY_EDITOR
return NativeApi.UnityARKit_worldMapSupported();#else
return false;#endif
} }
/// <summary>
/// Get the world mapping status. Used to determine the suitability of the current session for
/// creating an <see cref="ARWorldMap"/>.
/// </summary>
/// <returns>The <see cref="ARWorldMappingStatus"/> of the session.</returns>
public ARWorldMappingStatus worldMappingStatus => NativeApi.UnityARKit_session_getWorldMappingStatus();
/// <summary>
/// Apply an existing <see cref="ARWorldMap"/> to the session. This will attempt
/// to relocalize the current session to the given <paramref name="worldMap"/>.
/// If relocalization is successful, the stored planes and anchors from
/// the <paramref name="worldMap"/> will be added to the current session.
/// This is equivalent to setting the <a href="https://developer.apple.com/documentation/arkit/arworldtrackingconfiguration/2968180-initialworldmap">initialWorldMap</a>
/// property on the session's <a href="https://developer.apple.com/documentation/arkit/arworldtrackingconfiguration">ARWorldTrackingConfiguration</a>.
/// </summary>
/// <param name="worldMap">An <see cref="ARWorldMap"/> with which to relocalize the session.</param>
public void ApplyWorldMap(ARWorldMap worldMap) { if (worldMap.nativeHandle == ARWorldMap.k_InvalidHandle) throw new InvalidOperationException("ARWorldMap has been disposed.");
NativeApi.UnityARKit_applyWorldMap(worldMap.nativeHandle); }
/// <summary>
/// Get or set whether collaboration is enabled. When collaboration is enabled, collaboration
/// data is accumulated by the subsystem until you read it out with <see cref="DequeueCollaborationData"/>.
/// </summary>
/// <remarks>
/// Note: If you change this value, the new value may not be reflected until the next frame.
/// </remarks>
/// <seealso cref="ARCollaborationData"/>
/// <seealso cref="DequeueCollaborationData"/>
/// <seealso cref="collaborationDataCount"/>
public bool collaborationEnabled { get => NativeApi.UnityARKit_session_getCollaborationEnabled(); set { if (supportsCollaboration) { NativeApi.UnityARKit_session_setCollaborationRequested(value); } else if (value) { throw new NotSupportedException("ARCollaborationData is not supported by this version of iOS."); } } }
/// <summary>
/// True if collaboration is supported. Collaboration is only supported on iOS versions 13.0 and later.
/// </summary>
/// <seealso cref="ARCollaborationData"/>
public static bool supportsCollaboration => s_SupportsCollaboration;
/// <summary>
/// The number of <see cref="ARCollaborationData"/>s in the queue. Obtain <see cref="ARCollaborationData"/>
/// with <see cref="DequeueCollaborationData"/>.
/// </summary>
/// <seealso cref="ARCollaborationData"/>
/// <seealso cref="DequeueCollaborationData"/>
public int collaborationDataCount => NativeApi.UnityARKit_session_getCollaborationDataQueueSize();
/// <summary>
/// Dequeues the oldest collaboration data in the queue. After calling this method, <see cref="collaborationDataCount"/>
/// will be decremented by one.
/// </summary>
/// <exception cref="System.NotSupportedException">Thrown if <see cref="supportsCollaboration"/> is false.</exception>
/// <exception cref="System.InvalidOperationException">Thrown if <see cref="collaborationDataCount"/> is zero.</exception>
/// <seealso cref="ARCollaborationData"/>
public ARCollaborationData DequeueCollaborationData() { if (!supportsCollaboration) throw new NotSupportedException("ARCollaborationData is not supported by this version of iOS.");
if (collaborationDataCount == 0) throw new InvalidOperationException("There is no collaboration data to dequeue.");
return new ARCollaborationData(NativeApi.UnityARKit_session_dequeueCollaborationData()); }
/// <summary>
/// Applies <see cref="ARCollaborationData"/> to the session.
/// </summary>
/// <exception cref="System.NotSupportedException">Thrown if <see cref="supportsCollaboration"/> is false.</exception>
/// <exception cref="System.InvalidOperationException">Thrown if <paramref name="collaborationData"/> is not valid.</exception>
public void UpdateWithCollaborationData(ARCollaborationData collaborationData) { if (!supportsCollaboration) throw new NotSupportedException("ARCollaborationData is not supported by this version of iOS.");
if (!collaborationData.valid) throw new InvalidOperationException("Invalid collaboration data.");
NativeApi.UnityARKit_session_updateWithCollaborationData(collaborationData.m_NativePtr); }
/// <summary>
/// Creates the provider interface.
/// </summary>
/// <returns>The provider interface for ARKit</returns>
protected override Provider CreateProvider() => new ARKitProvider();
static ARKitSessionSubsystem() { s_OnAsyncWorldMapCompleted = OnAsyncConversionComplete;#if UNITY_IOS && !UNITY_EDITOR
s_SupportsCollaboration = NativeApi.UnityARKit_session_getCollaborationSupported();#else
s_SupportsCollaboration = false;#endif
}
static NativeApi.OnAsyncConversionCompleteDelegate s_OnAsyncWorldMapCompleted;
static bool s_SupportsCollaboration;
[MonoPInvokeCallback(typeof(NativeApi.OnAsyncConversionCompleteDelegate))] static unsafe void OnAsyncConversionComplete(ARWorldMapRequestStatus status, int worldMapId, IntPtr context) { var handle = GCHandle.FromIntPtr(context); var onComplete = (Action<ARWorldMapRequestStatus, ARWorldMap>)handle.Target;
if (status.IsError()) { onComplete(status, default(ARWorldMap)); } else { var worldMap = new ARWorldMap(worldMapId); onComplete(status, worldMap); }
handle.Free(); }
class ARKitProvider : Provider { public ARKitProvider() => NativeApi.UnityARKit_session_construct();
public override void Resume() => NativeApi.UnityARKit_session_resume();
public override void Pause() => NativeApi.UnityARKit_session_pause();
public override void Update(XRSessionUpdateParams updateParams) => NativeApi.UnityARKit_session_update();
public override void Destroy() => NativeApi.UnityARKit_session_destroy();
public override void Reset() => NativeApi.UnityARKit_session_reset();
public override Promise<SessionAvailability> GetAvailabilityAsync() { var result = NativeApi.UnityARKit_session_getAvailability(); var retVal = SessionAvailability.None; if (result == NativeApi.Availability.Supported) retVal = SessionAvailability.Installed | SessionAvailability.Supported;
return Promise<SessionAvailability>.CreateResolvedPromise(retVal); }
public override Promise<SessionInstallationStatus> InstallAsync() => throw new NotSupportedException("ARKit cannot be installed.");
public override IntPtr nativePtr => NativeApi.UnityARKit_session_getNativePtr();
public override TrackingState trackingState => NativeApi.UnityARKit_session_getTrackingState();
public override NotTrackingReason notTrackingReason => NativeApi.UnityARKit_session_getNotTrackingReason();
public override Guid sessionId => NativeApi.UnityARKit_session_getSessionId();
public override bool matchFrameRate { get => NativeApi.UnityARKit_session_getMatchFrameRateEnabled(); set => NativeApi.UnityARKit_session_setMatchFrameRateEnabled(value); }
public override int frameRate => NativeApi.UnityARKit_Session_GetFrameRate(); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] static void RegisterDescriptor() {#if UNITY_IOS && !UNITY_EDITOR
NativeApi.UnityARKit_ensureRootViewIsSetup(); XRSessionSubsystemDescriptor.RegisterDescriptor(new XRSessionSubsystemDescriptor.Cinfo { id = "ARKit-Session", subsystemImplementationType = typeof(ARKitSessionSubsystem), supportsInstall = false, supportsMatchFrameRate = true });#endif
}
static class NativeApi { // Should match ARKitAvailability in ARKitXRSessionProvider.mm
public enum Availability { None, Supported }
public delegate void OnAsyncConversionCompleteDelegate( ARWorldMapRequestStatus status, int worldMapId, IntPtr context);
[DllImport("__Internal")] public static extern int UnityARKit_createWorldMapRequest();
[DllImport("__Internal")] public static extern void UnityARKit_createWorldMapRequestWithCallback( OnAsyncConversionCompleteDelegate callback, IntPtr context);
[DllImport("__Internal")] public static extern bool UnityARKit_worldMapSupported();
[DllImport("__Internal")] public static extern ARWorldMappingStatus UnityARKit_session_getWorldMappingStatus();
[DllImport("__Internal")] public static extern void UnityARKit_applyWorldMap(int worldMapId);
[DllImport("__Internal")] public static extern IntPtr UnityARKit_session_getNativePtr();
[DllImport("__Internal")] public static extern Availability UnityARKit_session_getAvailability();
[DllImport("__Internal")] public static extern void UnityARKit_session_update();
[DllImport("__Internal")] public static extern void UnityARKit_session_construct();
[DllImport("__Internal")] public static extern void UnityARKit_session_destroy();
[DllImport("__Internal")] public static extern void UnityARKit_session_resume();
[DllImport("__Internal")] public static extern void UnityARKit_session_pause();
[DllImport("__Internal")] public static extern void UnityARKit_session_reset();
[DllImport("__Internal")] public static extern TrackingState UnityARKit_session_getTrackingState();
[DllImport("__Internal")] public static extern NotTrackingReason UnityARKit_session_getNotTrackingReason();
[DllImport("__Internal")] public static extern bool UnityARKit_session_getCollaborationSupported();
[DllImport("__Internal")] public static extern IntPtr UnityARKit_session_dequeueCollaborationData();
[DllImport("__Internal")] public static extern int UnityARKit_session_getCollaborationDataQueueSize();
[DllImport("__Internal")] public static extern void UnityARKit_session_updateWithCollaborationData(IntPtr data);
[DllImport("__Internal")] public static extern bool UnityARKit_session_getCollaborationEnabled();
[DllImport("__Internal")] public static extern void UnityARKit_session_setCollaborationRequested(bool requested);
[DllImport("__Internal")] public static extern Guid UnityARKit_session_getSessionId();
[DllImport("__Internal")] public static extern bool UnityARKit_session_getMatchFrameRateEnabled();
[DllImport("__Internal")] public static extern void UnityARKit_session_setMatchFrameRateEnabled(bool enabled);
[DllImport("__Internal")] public static extern int UnityARKit_Session_GetFrameRate();
[DllImport("__Internal")] public static extern bool UnityARKit_coachingOverlay_getActivatesAutomatically();
[DllImport("__Internal")] public static extern void UnityARKit_coachingOverlay_setActivatesAutomatically(bool activatesAutomatically);
[DllImport("__Internal")] public static extern bool UnityARKit_coachingOverlay_isActive();
[DllImport("__Internal")] public static extern void UnityARKit_coachingOverlay_setGoal(ARCoachingGoal goal);
[DllImport("__Internal")] public static extern ARCoachingGoal UnityARKit_coachingOverlay_getGoal();
[DllImport("__Internal")] public static extern void UnityARKit_coachingOverlay_setActive(bool active, bool animated);
[DllImport("__Internal")] public static extern void UnityARKit_ensureRootViewIsSetup();
[DllImport("__Internal")] public static extern bool UnityARKit_coachingOverlay_isSupported(); } }}
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