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using System;using System.Runtime.InteropServices;using UnityEngine.XR.ARSubsystems;
namespace UnityEngine.XR.ARKit{ internal static class EnvironmentProbeApi {#if UNITY_IOS && !UNITY_EDITOR
[DllImport("__Internal")] internal static extern void UnityARKit_EnvironmentProbeProvider_Construct();
[DllImport("__Internal")] internal static extern void UnityARKit_EnvironmentProbeProvider_Destruct();
[DllImport("__Internal")] internal static extern void UnityARKit_EnvironmentProbeProvider_Start();
[DllImport("__Internal")] internal static extern void UnityARKit_EnvironmentProbeProvider_Stop();
[DllImport("__Internal")] internal static extern void UnityARKit_EnvironmentProbeProvider_SetAutomaticPlacementEnabled(bool enabled);
[DllImport("__Internal")] internal static extern bool UnityARKit_EnvironmentProbeProvider_TrySetEnvironmentTextureHDREnabled(bool enabled);
[DllImport("__Internal")] internal static extern bool UnityARKit_EnvironmentProbeProvider_TryAddEnvironmentProbe(Pose pose, Vector3 scale, Vector3 size, out XREnvironmentProbe environmentProbe);
[DllImport("__Internal")] internal static extern bool UnityARKit_EnvironmentProbeProvider_TryRemoveEnvironmentProbe(TrackableId id);
[DllImport("__Internal")] internal static extern IntPtr UnityARKit_EnvironmentProbeProvider_AcquireChanges(out int numAddedEnvironmentProbes, out IntPtr addedEnvironmentProbes, out int numUpdatedEnvironmentProbes, out IntPtr updatedEnvironmentProbes, out int numRemovedEnvironmentProbeIds, out IntPtr removedEnvironmentProbeIds, out int stride);
[DllImport("__Internal")] internal static extern void UnityARKit_EnvironmentProbeProvider_ReleaseChanges(IntPtr context);
[DllImport("__Internal")] internal static extern bool UnityARKit_EnvironmentProbeProvider_IsSupported();#else
internal static void UnityARKit_EnvironmentProbeProvider_Construct() {}
internal static void UnityARKit_EnvironmentProbeProvider_Destruct() {}
internal static void UnityARKit_EnvironmentProbeProvider_Start() {}
internal static void UnityARKit_EnvironmentProbeProvider_Stop() {}
internal static void UnityARKit_EnvironmentProbeProvider_SetAutomaticPlacementEnabled(bool enabled) {}
internal static bool UnityARKit_EnvironmentProbeProvider_TrySetEnvironmentTextureHDREnabled(bool enabled) { return false; }
internal static bool UnityARKit_EnvironmentProbeProvider_TryAddEnvironmentProbe(Pose pose, Vector3 scale, Vector3 size, out XREnvironmentProbe environmentProbe) { environmentProbe = XREnvironmentProbe.defaultValue; return false; }
internal static bool UnityARKit_EnvironmentProbeProvider_TryRemoveEnvironmentProbe(TrackableId id) { return false; }
internal static IntPtr UnityARKit_EnvironmentProbeProvider_AcquireChanges(out int numAddedEnvironmentProbes, out IntPtr addedEnvironmentProbes, out int numUpdatedEnvironmentProbes, out IntPtr updatedEnvironmentProbes, out int numRemovedEnvironmentProbeIds, out IntPtr removedEnvironmentProbeIds, out int stride) { numAddedEnvironmentProbes = 0; addedEnvironmentProbes = IntPtr.Zero;
numUpdatedEnvironmentProbes = 0; updatedEnvironmentProbes = IntPtr.Zero;
numRemovedEnvironmentProbeIds = 0; removedEnvironmentProbeIds = IntPtr.Zero;
stride = 0; return IntPtr.Zero; }
internal static void UnityARKit_EnvironmentProbeProvider_ReleaseChanges(IntPtr context) {}
internal static bool UnityARKit_EnvironmentProbeProvider_IsSupported() { return false; }#endif
}}
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