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  1. using System.ComponentModel;
  2. namespace UnityEngine.XR.ARSubsystems
  3. {
  4. /// <summary>
  5. /// Represents the focus mode of the camera.
  6. /// </summary>
  7. public enum CameraFocusMode
  8. {
  9. /// <summary>
  10. /// The focus is fixed and does not change.
  11. /// </summary>
  12. [Description("Fixed")]
  13. Fixed = 0,
  14. /// <summary>
  15. /// The focus will change automatically.
  16. /// </summary>
  17. [Description("Auto")]
  18. Auto = 1,
  19. }
  20. }