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using NUnit.Framework;
using System;using System.IO;
using UnityEngine;using UnityEngine.XR.Management;
using Unity.XR.TestTooling;
namespace UnityEditor.XR.Management.Tests{
class XRGeneralSettingsTests : ManagementTestSetup { protected override bool TestManagerUpgradePath => true; BuildTargetGroup previousBuildTargetSelection { get; set; }
[SetUp] public override void SetupTest() { base.SetupTest();
previousBuildTargetSelection = EditorUserBuildSettings.selectedBuildTargetGroup; EditorUserBuildSettings.selectedBuildTargetGroup = BuildTargetGroup.Standalone; }
[TearDown] public override void TearDownTest() { EditorUserBuildSettings.selectedBuildTargetGroup = previousBuildTargetSelection; base.TearDownTest(); }
[Test] public void UpdateGeneralSettings_ToPerBuildTargetSettings() { bool success = XRGeneralSettingsUpgrade.UpgradeSettingsToPerBuildTarget(testPathToSettings); Assert.IsTrue(success);
XRGeneralSettingsPerBuildTarget pbtgs = null;
pbtgs = AssetDatabase.LoadAssetAtPath(testPathToSettings, typeof(XRGeneralSettingsPerBuildTarget)) as XRGeneralSettingsPerBuildTarget; Assert.IsNotNull(pbtgs);
var settings = pbtgs.SettingsForBuildTarget(EditorUserBuildSettings.selectedBuildTargetGroup); Assert.IsNotNull(settings); Assert.IsNotNull(settings.Manager); Assert.AreEqual(testManager, settings.Manager); } }}
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