# Unity AR+GPS Location The `AR+GPS Location` package brings the ability to position 3D objects in real-world geographical locations via their GPS coordinates using Unity and Augmented-Reality. It supports both Unity's `AR Foundation` and `Vuforia`. It works by mixing both GPS data and the AR tracking done by `AR Foundation` of `Vuforia`. Check the full documentation for the asset [here](http://docs.unity-ar-gps-location.com). ## Main Features * Place 3D Objects in geographical positions defined by their latitude, longitude and altitude. * AR Hotspots that are activated when the user is near a given location. * Place 3D Text markers on real-world points of interest (example using OpenStreetmaps is included.) * Smooth movements on device location and heading updates. * Move objects or place them along paths (Catmull-rom splines) on the map. * Augmented reality floor shadows. * General purpose Catmull-rom curves and splines. ## Minimum Requirements * For AR Foundation, a iOS device with ARKit support, or a Android device with ARCore support (see the AR Core device list [here](https://developers.google.com/ar/discover/supported-devices)). * For Vuforia, a device with ground plane support (see the list of devices [here](https://library.vuforia.com/articles/Solution/vuforia-fusion-supported-devices.html)) * The device must have functioning magnetic and GPS sensors. * For better performance, a working gyroscope is also recommended. ## Limitations * Altitude information is usually very imprecise so, currently, it's best to use heights relative to the device position or relative to detected ground planes. * Landscape mode does not work well on may Android devices, due to a problem with tilt-compensation on the magnetic sensor data. * There are limits due to the GPS precision. So, on good conditions precision can range from 2 to 5 meters, and on bad conditions from 10 to 20meters. * Does not work well on indoors. # Contact For bug reports and questions please use this [link](https://github.com/dmbfm/unity-ar-gps-location-issues/issues/new). If you need further help, contact me via e-mail at . *Copyright © 2018-2019 Daniel Fortes.*