using ARLocation; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DistanceTest : MonoBehaviour { public Text testText; public Text distanceText; // Start is called before the first frame update public GameObject mainOBJ; private void Start() { } // Update is called once per frame void Update() { var dis = (mainOBJ.transform.position - this.gameObject.transform.position); testText.text = "Distance is :" + dis; if (Vector3.Distance(mainOBJ.transform.position, this.gameObject.transform.position) <= 3) { distanceText.text = "now so far" + Vector3.Distance(mainOBJ.transform.position, this.gameObject.transform.position); } else { distanceText.text = "No is not far"; } /*if(Vector3.Distance(mainOBJ.transform.position,this.gameObject.transform.position) <= 3) { Debug.Log("Near by OBJ"); } else { Debug.Log("So far"); }*/ } }