using ARLocation; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEngine; using UnityEngine.UI; using UnityEngine.UIElements; public class OnOff : MonoBehaviour { public GameObject[] Navi; public GameObject box; public Material[] material; public void _PathWay() { gameObject.GetComponent().enabled = true; } public void PathPressButton() { GameObject child = transform.Find("Path_Panel").gameObject; child.SetActive(!child.active); } public void A_Button() { GameObject child2 = transform.Find("Path_Panel/FirstPath_Panel").gameObject; child2.SetActive(!child2.active); } public void StartButton() { GameObject child1 = transform.Find("NaviStart_Panel").gameObject; child1.SetActive(true); } public void NaviStartButton() { box.SetActive(true); Navi[0].GetComponent().PlaybackSettings.Speed = 3f; Navi[0].GetComponent().PlaybackSettings.AutoPlay = true; } public void HotsTest() { GameObject child3 = transform.Find("Building_Description_Panel").gameObject; child3.SetActive(true); } }