using UnityEngine; using uPIe; [RequireComponent(typeof(uPIeMenu))] public class CustomInputMouse : MonoBehaviour { private uPIeMenu menu; private void Awake() { menu = GetComponent(); } private void Start() { menu.ControlWithGamepad = false; menu.UseCustomInputSystem = true; } private void Update() { menu.CustomInput = new Vector2(Input.mousePosition.x, Input.mousePosition.y); } }