using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Change : MonoBehaviour { public GameObject colorPa; public Material penColor; // Start is called before the first frame update private void Awake() { colorPa.GetComponent(); } // Update is called once per frame void Update() { } public void OpenButton() { colorPa.SetActive(true); } public void CloseButton() { colorPa.SetActive(false); } public void ChangeRed() { penColor.SetColor("_Color", Color.red); } public void ChangeBlue() { penColor.SetColor("_Color", Color.blue); } public void ChangeBlack() { penColor.SetColor("_Color", Color.black); } }