using ARLocation; using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Test_1 : MonoBehaviour { public GameObject di_Path; public GameObject gd; public Button[] button_color; int x, y; private int to = 0; private int ID; public void click_0Button(){ ID = 0; FirstStart_Point(); button_color[1].GetComponent