using System; using System.Collections.Generic; using UnityEngine.SceneManagement; using UnityEngine; using UnityEditor.Callbacks; using UnityEngine.XR.ARFoundation; namespace UnityEditor.XR.ARFoundation { internal class ARSceneValidator { [PostProcessBuild] static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject) { if (s_ScenesWithARTypes.Count > 0 && s_SessionCount == 0) { var scenes = ""; foreach(var sceneName in s_ScenesWithARTypes) { scenes += string.Format("\n\t{0}", sceneName); } Debug.LogWarningFormat( "The following scenes contain AR components but no ARSession. The ARSession component controls the AR lifecycle, so these components will not do anything at runtime. Was this intended?{0}", scenes); } s_ScenesWithARTypes.Clear(); s_SessionCount = 0; } [PostProcessScene] static void OnPostProcessScene() { if (sceneContainsARTypes) s_ScenesWithARTypes.Add(SceneManager.GetActiveScene().name); s_SessionCount += UnityEngine.Object.FindObjectsOfType().Length; } static bool sceneContainsARTypes { get { foreach (var type in k_ARTypes) { foreach (var component in UnityEngine.Object.FindObjectsOfType(type)) { var monobehaviour = component as MonoBehaviour; if (monobehaviour != null && monobehaviour.enabled) return true; } } return false; } } static List s_ScenesWithARTypes = new List(); static int s_SessionCount; static readonly Type[] k_ARTypes = new Type[] { typeof(ARCameraBackground), typeof(ARPlaneManager), typeof(ARPointCloudManager), typeof(ARAnchorManager) }; } }