using NUnit.Framework; namespace UnityEngine.XR.ARFoundation { [TestFixture] public class PoseExtensionsTestFixture { [Test] public void InverseTransformPositionTest() { Pose pose = default(Pose); Vector3 vec = new Vector3(1,2,3); Assert.That(vec == pose.InverseTransformPosition(vec), "Inverse transform position not the same as input for a default pose."); } } }