using System; using UnityEngine.XR.Management; namespace UnityEngine.XR.ARKit { /// /// Settings to control the ARKitLoader behavior. /// [System.Serializable] public class ARKitLoaderSettings : ScriptableObject { [Obsolete("ARKitLoader no longer makes use of this setting. Subsystems are stopped and started based only on XR Managment's general initialization setting.", false)] public bool startAndStopSubsystems { get { return false; } set { } } [Obsolete("This method has been deprecated and has no effect.", false)] public void Awake() { } } }