using System.ComponentModel;
namespace UnityEngine.XR.ARSubsystems
{
///
/// Represents the light estimation mode.
///
public enum LightEstimationMode
{
///
/// Light estimation is disabled.
///
[Description("Disabled")]
Disabled = 0,
///
/// Ambient lighting will be estimated as a single-value intensity.
///
[Description("AmbientIntensity")]
AmbientIntensity = 1,
}
}