using System;
namespace UnityEngine.XR.ARSubsystems
{
///
/// Update parameters for .
///
public struct XRSessionUpdateParams : IEquatable
{
///
/// The current screen orientation
///
public ScreenOrientation screenOrientation { get; set; }
///
/// The current screen dimensions.
///
public Vector2Int screenDimensions { get; set; }
public override int GetHashCode()
{
unchecked
{
var hash = ((int)screenOrientation).GetHashCode();
hash = hash * 486187739 + screenDimensions.GetHashCode();
return hash;
}
}
public override bool Equals(object obj)
{
if (!(obj is XRSessionUpdateParams))
return false;
return Equals((XRSessionUpdateParams)obj);
}
public override string ToString()
{
return string.Format("Screen Orientation: {0}, Screen Dimensions: {1}",
screenOrientation, screenDimensions);
}
public bool Equals(XRSessionUpdateParams other)
{
return
(screenOrientation == other.screenOrientation) &&
(screenDimensions.Equals(other.screenDimensions));
}
public static bool operator ==(XRSessionUpdateParams lhs, XRSessionUpdateParams rhs)
{
return lhs.Equals(rhs);
}
public static bool operator !=(XRSessionUpdateParams lhs, XRSessionUpdateParams rhs)
{
return !lhs.Equals(rhs);
}
}
}