using System.Collections; using System.Collections.Generic; using UnityEngine; public class Building_Con : MonoBehaviour { public GameObject[] roadMaps; public GameObject[] panels; public GameObject onMap; public void Click_StartButton() { onMap.SetActive(true); panels[0].SetActive(false); panels[1].SetActive(true); } public void Click_RightButton() { roadMaps[1].SetActive(true); roadMaps[0].SetActive(false); } public void Click_LeftButton() { roadMaps[1].SetActive(false); roadMaps[0].SetActive(true); } }