using ARLocation; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using ARLocation; using System; public class UpdateGps : MonoBehaviour { private GameObject ga; [SerializeField] private LocationPath[] locationss; private void OnDisable() { Array.Resize(ref locationss[0].Locations, 0); } public void onclasdsad() { this.gameObject.SetActive(true); Array.Resize(ref locationss[0].Locations, 2); locationss[0].Locations[0].Longitude = 22; locationss[0].Locations[0].Latitude = 22; locationss[0].Locations[1].Longitude = 22; locationss[0].Locations[1].Latitude = 22; } public void Exitbutton() { this.gameObject.SetActive(false); } }