using System; using UnityEngine.XR.ARSubsystems; namespace UnityEngine.XR.ARFoundation { /// /// Represents an Anchor tracked by an XR device. /// /// /// A anchor is a pose in the physical environment that is tracked by an XR device. /// As the device refines its understanding of the environment, anchors will be /// updated, helping you to keep virtual content connected to a real-world position and orientation. /// [DefaultExecutionOrder(ARUpdateOrder.k_Anchor)] [DisallowMultipleComponent] [HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@3.0/api/UnityEngine.XR.ARFoundation.ARAnchor.html")] public sealed class ARAnchor : ARTrackable { /// /// Get the native pointer associated with this . /// /// /// The data pointed to by this pointer is implementation defined. While its /// lifetime is also implementation defined, it should be valid until at least /// the next update. /// public IntPtr nativePtr { get { return sessionRelativeData.nativePtr; } } /// /// Get the session identifier from which this anchor originated. /// public Guid sessionId { get { return sessionRelativeData.sessionId; } } } }