using System;
namespace UnityEditor.XR.ARSubsystems
{
///
/// Extensions to System.Guid
///
public static class GuidExtensions
{
///
/// Decomposes a 16-byte Guid into two 8-byte ulongs.
/// Recompose using UnityEngine.XR.ARSubsystems.GuidUtil.Compopse.
///
/// The Guid being extended
/// The lower 8 bytes of the guid.
/// The upper 8 bytes of the guid.
public static void Decompose(this Guid guid, out ulong low, out ulong high)
{
var bytes = guid.ToByteArray();
low = BitConverter.ToUInt64(bytes, 0);
high = BitConverter.ToUInt64(bytes, 8);
}
}
}