using System;
namespace UnityEngine.XR.ARSubsystems
{
///
/// Capabilities of a face subsystem implementation.
///
[Flags]
public enum FaceSubsystemCapabilities
{
///
/// The subsystem has no capabilities
///
None = 0,
///
/// The subsystem can produce a Pose for a face.
///
Pose = 1 << 0,
///
/// The subsystem can generate vertices and triangle indices for a mesh representing a face.
///
MeshVerticesAndIndices = 1 << 1,
///
/// The subsystem can supply texture coordinates for a face mesh.
///
MeshUVs = 1 << 2,
///
/// The subsystem can supply normals for a face mesh.
///
MeshNormals = 1 << 3,
///
/// The subsystem can supply eye tracking data for a face.
///
EyeTracking = 1 << 4
}
///
/// This struct is an initializer for the creation of a .
///
///
/// Face Tracking data provider should create during InitializeOnLoad a descriptor using
/// the params here to specify which of the XRFaceSubsystem features it supports.
///
public struct FaceSubsystemParams : IEquatable
{
///
/// The string identifier for a specific implementation.
///
public string id { get; set; }
///
/// The concrete Type which will be instantiated if Create is called on this subsystem descriptor.
///
public Type subsystemImplementationType { get; set; }
///
/// Whether the subsystem supports getting a pose for the face.
///
public bool supportsFacePose
{
get { return (m_Capabilities & FaceSubsystemCapabilities.Pose) != 0; }
set
{
if (value)
{
m_Capabilities |= FaceSubsystemCapabilities.Pose;
}
else
{
m_Capabilities &= ~FaceSubsystemCapabilities.Pose;
}
}
}
///
/// Whether the subsystem supports getting vertices and triangle indices describing a face mesh.
///
public bool supportsFaceMeshVerticesAndIndices
{
get { return (m_Capabilities & FaceSubsystemCapabilities.MeshVerticesAndIndices) != 0; }
set
{
if (value)
{
m_Capabilities |= FaceSubsystemCapabilities.MeshVerticesAndIndices;
}
else
{
m_Capabilities &= ~FaceSubsystemCapabilities.MeshVerticesAndIndices;
}
}
}
///
/// Whether the subsystem supports texture coordinates for the face mesh.
///
public bool supportsFaceMeshUVs
{
get { return (m_Capabilities & FaceSubsystemCapabilities.MeshUVs) != 0; }
set
{
if (value)
{
m_Capabilities |= FaceSubsystemCapabilities.MeshUVs;
}
else
{
m_Capabilities &= ~FaceSubsystemCapabilities.MeshUVs;
}
}
}
///
/// Whether the subsystem supports normals for the face mesh.
///
public bool supportsFaceMeshNormals
{
get { return (m_Capabilities & FaceSubsystemCapabilities.MeshNormals) != 0; }
set
{
if (value)
{
m_Capabilities |= FaceSubsystemCapabilities.MeshNormals;
}
else
{
m_Capabilities &= ~FaceSubsystemCapabilities.MeshNormals;
}
}
}
///
/// Whether the subsystem supports eye tracking for each detected face.
///
public bool supportsEyeTracking
{
get { return (m_Capabilities & FaceSubsystemCapabilities.EyeTracking) != 0; }
set
{
if (value)
{
m_Capabilities |= FaceSubsystemCapabilities.EyeTracking;
}
else
{
m_Capabilities &= FaceSubsystemCapabilities.EyeTracking;
}
}
}
FaceSubsystemCapabilities m_Capabilities;
//IEquatable boilerplate
public bool Equals(FaceSubsystemParams other)
{
return
(m_Capabilities == other.m_Capabilities) &&
(id == other.id) &&
(subsystemImplementationType == other.subsystemImplementationType);
}
public override bool Equals(object obj)
{
if (!(obj is FaceSubsystemParams))
{
return false;
}
return Equals((FaceSubsystemParams)obj);
}
public override int GetHashCode()
{
unchecked
{
var hashCode = (id == null) ? 0 : id.GetHashCode();
hashCode = (hashCode * 486187739) + subsystemImplementationType.GetHashCode();
hashCode = (hashCode * 486187739) + ((int)m_Capabilities).GetHashCode();
return hashCode;
}
}
public static bool operator==(FaceSubsystemParams lhs, FaceSubsystemParams rhs)
{
return lhs.Equals(rhs);
}
public static bool operator!=(FaceSubsystemParams lhs, FaceSubsystemParams rhs)
{
return !lhs.Equals(rhs);
}
}
///
/// The descriptor of the that shows which face tracking features are available on that XRSubsystem.
///
///
/// You use the Create factory method along with struct to construct and
/// register one of these from each face tracking data provider.
///
public class XRFaceSubsystemDescriptor : SubsystemDescriptor
{
XRFaceSubsystemDescriptor(FaceSubsystemParams descriptorParams)
{
id = descriptorParams.id;
subsystemImplementationType = descriptorParams.subsystemImplementationType;
supportsFacePose = descriptorParams.supportsFacePose;
supportsFaceMeshVerticesAndIndices = descriptorParams.supportsFaceMeshVerticesAndIndices;
supportsFaceMeshUVs = descriptorParams.supportsFaceMeshUVs;
supportsFaceMeshNormals = descriptorParams.supportsFaceMeshNormals;
supportsEyeTracking = descriptorParams.supportsEyeTracking;
}
///
/// Whether the subsystem can produce a Pose for each detected face.
///
public bool supportsFacePose { get; }
///
/// Whether the subsystem supports face meshes, and can produce vertices and triangle indices representing a face mesh.
///
public bool supportsFaceMeshVerticesAndIndices { get; }
///
/// Whether the subsystem supports texture coordinates for each face mesh.
///
public bool supportsFaceMeshUVs { get; }
///
/// Whether the subsystem supports normals for each face mesh.
///
public bool supportsFaceMeshNormals { get; }
///
/// Whether the subsystem supports eye tracking for each detected face.
///
public bool supportsEyeTracking { get; }
///
/// Creates a subsystem descriptor. Used to register an implementation of the .
///
/// Parameters describing the .
public static void Create(FaceSubsystemParams descriptorParams)
{
var descriptor = new XRFaceSubsystemDescriptor(descriptorParams);
SubsystemRegistration.CreateDescriptor(descriptor);
}
}
}