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using System;
using UnityEngine;
using UnityEngine.Events;
using Logger = ARLocation.Utils.Logger;
namespace ARLocation {
[AddComponentMenu("AR+GPS/Hotspot")]
[HelpURL("https://http://docs.unity-ar-gps-location.com/guide/#hotspot")]
[DisallowMultipleComponent]
public class Hotspot : MonoBehaviour
{
[Serializable]
public class OnHotspotActivatedUnityEvent : UnityEvent<GameObject> {}
[Serializable]
public class OnHotspotLeaveUnityEvent : UnityEvent<GameObject> {}
[Serializable]
public enum PositionModes {
HotspotCenter,
CameraPosition
};
[Serializable]
public class HotspotSettingsData
{
[Tooltip("The prefab/GameObject that will be instantiated by the Hotspot.")]
public GameObject Prefab;
[Tooltip("The positioning mode. 'HotspotCenter' means the object will be instantiated at the Hotpot's center geo-location. 'CameraPosition' means it will be positioned at the front of the camera.")]
public PositionModes PositionMode;
[Tooltip("The distance from the center that the user must be located to activate the Hotspot.")]
public float ActivationRadius = 4.0f;
[Tooltip("If true, align the instantiated object to face the camera (horizontally).")]
public bool AlignToCamera = true;
[Tooltip("If 'PositionMode' is set to 'CameraPosition', how far from the camera the instantiated object should be placed.")]
public float DistanceFromCamera = 3.0f;
}
[Serializable]
public class StateData
{
public bool Activated;
public GameObject Instance;
public Location Location;
public bool EmittedLeaveHotspotEvent;
}
public PlaceAtLocation.LocationSettingsData LocationSettings = new PlaceAtLocation.LocationSettingsData();
public HotspotSettingsData HotspotSettings = new HotspotSettingsData();
[Space(4.0f)]
[Header("Debug")]
[Tooltip("When debug mode is enabled, this component will print relevant messages to the console. Filter by 'Hotspot' in the log output to see the messages.")]
public bool DebugMode;
[Space(4.0f)]
[Header("Events")]
[Tooltip("If true, monitor distance to emit the 'OnLeaveHotspot' event. If you don't need it, keep this disabled for better performance.")]
public bool UseOnLeaveHotspotEvent;
[Tooltip("Event for the Hotspot is activated.")]
public OnHotspotActivatedUnityEvent OnHotspotActivated = new OnHotspotActivatedUnityEvent();
[Tooltip("This event will be emited only once, when the user leaves the hotspot area after it is activated.")]
public OnHotspotLeaveUnityEvent OnHotspotLeave = new OnHotspotLeaveUnityEvent();
private readonly StateData state = new StateData();
private Transform root;
private Camera arCamera;
private double currentDistance;
// ReSharper disable once UnusedMember.Global
public GameObject Instance => state.Instance;
// ReSharper disable once MemberCanBePrivate.Global
public Location Location {
// ReSharper disable once UnusedMember.Global
get => state.Location;
set => state.Location = value;
}
/// <summary>
/// Returns the current user distance to the Hotspot center.
/// </summary>
public float CurrentDistance => (float) currentDistance;
void Start()
{
var arLocationProvider = ARLocationProvider.Instance;
arLocationProvider.Provider.LocationUpdatedRaw += Provider_LocationUpdatedRaw;
root = ARLocationManager.Instance.gameObject.transform;
if (state.Location == null)
{
state.Location = LocationSettings.GetLocation();
}
arCamera = ARLocationManager.Instance.MainCamera;
if (arLocationProvider.IsEnabled)
{
Provider_LocationUpdatedRaw(arLocationProvider.CurrentLocation, arLocationProvider.LastLocation);
}
}
public void Restart()
{
state.Activated = false;
state.EmittedLeaveHotspotEvent = false;
state.Instance = null;
Destroy(state.Instance);
}
private void Provider_LocationUpdatedRaw(LocationReading currentLocation, LocationReading lastLocation)
{
if (state.Activated) return;
Logger.LogFromMethod("Hotspot", "LocationUpdatedRaw", $"({gameObject.name}): New device location {currentLocation}", DebugMode);
currentDistance = Location.HorizontalDistance(currentLocation.ToLocation(), state.Location);
var delta = Location.HorizontalVectorFromTo(currentLocation.ToLocation(), state.Location);
if (currentDistance <= HotspotSettings.ActivationRadius)
{
ActivateHotspot(new Vector3((float) delta.x, 0, (float) delta.y));
}
else
{
Logger.LogFromMethod("Hotspot", "LocationUpdatedRaw", $"({gameObject.name}): No activation - distance = {currentDistance}", DebugMode);
}
}
private void ActivateHotspot(Vector3 delta)
{
Logger.LogFromMethod("Hotspot", "ActivateHotspot", $"({gameObject.name}): Activating hotspot...", DebugMode);
if (HotspotSettings.Prefab == null) return;
state.Instance = Instantiate(HotspotSettings.Prefab, HotspotSettings.AlignToCamera ? gameObject.transform : root);
switch (HotspotSettings.PositionMode)
{
case PositionModes.HotspotCenter:
state.Instance.transform.position = arCamera.transform.position + delta;
break;
case PositionModes.CameraPosition:
var transform1 = arCamera.transform;
var forward = transform1.forward;
forward.y = 0;
state.Instance.transform.position = transform1.position + forward * HotspotSettings.DistanceFromCamera;
break;
}
if (HotspotSettings.AlignToCamera)
{
state.Instance.transform.LookAt(arCamera.transform);
}
state.Instance.AddComponent<GroundHeight>();
state.Instance.name = name + " (Hotspot)";
state.Activated = true;
Logger.LogFromMethod("Hotspot", "ActivateHotspot", $"({name}): Hotspot activated", DebugMode);
OnHotspotActivated?.Invoke(state.Instance);
}
// ReSharper disable once UnusedMethodReturnValue.Global
// ReSharper disable once MemberCanBePrivate.Global
public static Hotspot AddHotspotComponent(GameObject go, Location location, HotspotSettingsData settings)
{
var hotspot = go.AddComponent<Hotspot>();
hotspot.Location = location.Clone();
hotspot.HotspotSettings = settings;
return hotspot;
}
// ReSharper disable once UnusedMember.Global
public static GameObject CreateHotspotGameObject(Location location, HotspotSettingsData settings,
string name = "GPS Hotspot")
{
var go = new GameObject(name);
AddHotspotComponent(go, location, settings);
return go;
}
void Update()
{
if (UseOnLeaveHotspotEvent && state.Activated && !state.EmittedLeaveHotspotEvent)
{
var distance = Vector3.Distance(arCamera.transform.position, state.Instance.transform.position);
if (distance >= HotspotSettings.ActivationRadius)
{
OnHotspotLeave?.Invoke(state.Instance);
state.EmittedLeaveHotspotEvent = true;
}
}
}
public void AtoB_Button()
{
LocationSettings.LocationInput.Location.Latitude = 35.967491;
LocationSettings.LocationInput.Location.Longitude = 126.711558;
gameObject.GetComponent<Hotspot>().enabled = true;
}
public void AtoC_Button()
{
gameObject.GetComponent<Hotspot>().enabled = true;
}
}
}