SW 중심대학 OSS GIT 서버 박건태, 이승준, 고기완, 이준호 새로운 배포
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using ARLocation;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ArrowControl : MonoBehaviour
{
public GameObject arrowPostion;
public Camera myPosition;
public GameObject arrowColor;
public Material[] arrowMaterial;
private void FixedUpdate()
{
if (Vector3.Distance(arrowPostion.transform.position,Camera.main.transform.position) >= 10f) //화살의 위치와 카메라의 위치
{
arrowPostion.GetComponent<MoveAlongPath>().PlaybackSettings.Speed = 0f;
arrowColor.GetComponent<MeshRenderer>().material = arrowMaterial[1];
}
else
{
arrowPostion.GetComponent<MoveAlongPath>().PlaybackSettings.Speed = 3f;
arrowColor.GetComponent<MeshRenderer>().material = arrowMaterial[0];
}
}
}