SW 중심대학 OSS GIT 서버 박건태, 이승준, 고기완, 이준호 새로운 배포
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/*
this script is attached to ammo, and stores data to be used by the PickUpItemScript
*/
using UnityEngine;
using System.Collections;
public class AlwaysFace : MonoBehaviour {
public GameObject Target;
public float Speed;
public bool JustOnStart = false;
// turn towards target
void Start()
{
Vector3 dir = Target.transform.position - transform.position;
Quaternion Rotation = Quaternion.LookRotation(dir);
gameObject.transform.rotation = Rotation;
}
// turn towards target
void FixedUpdate ()
{
if (JustOnStart == false && Target != null)
{
Vector3 dir = Target.transform.position - transform.position;
Quaternion Rotation = Quaternion.LookRotation(dir);
gameObject.transform.rotation = Quaternion.Lerp (gameObject.transform.rotation,Rotation,Speed * Time.deltaTime);
}
}
}