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48 lines
961 B
48 lines
961 B
//this script is used in the demo.
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using System;
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using System.IO;
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public class Capture_Example : MonoBehaviour {
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//the output UI Image
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public Image Output;
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//the output UI Image
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public Image Output2;
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//the location of the green cube to be stored
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private Vector3 CubesPos;
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public void Press()
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{
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//take a screenshot
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Capture.TakeScreenShot();
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//record the location of the cube
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CubesPos = GameObject.Find("Cube (1)").gameObject.transform.position;
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//you need to wait a small amount of time for the screenshot to be saved
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Invoke("Get",0.5f);
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}
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public void Get()
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{
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//get the screenshot as a sprite
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Output.sprite = Capture.GetScreenShot_Sprite();
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//get the corped screenshot as a sprite
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Output2.sprite = Capture.GetScreenShot_Sprite(CubesPos,100);
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}
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}
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