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using UnityEngine;
using uPIe;
[RequireComponent(typeof(uPIeMenu))]
public class CustomInputGamepad : MonoBehaviour
{
private uPIeMenu menu;
private void Awake()
{
menu = GetComponent<uPIeMenu>();
}
private void Start()
{
menu.ControlWithGamepad = true;
menu.UseCustomInputSystem = true;
}
private void Update()
{
menu.CustomInput = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
}
}