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60 lines
1.3 KiB
60 lines
1.3 KiB
using UnityEngine;
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using uPIe;
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public class PingMenuDemoWithSubMenu : MonoBehaviour
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{
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[SerializeField]
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private KeyCode triggerKey = KeyCode.LeftAlt;
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[SerializeField]
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private uPIeMenu relatedMenu;
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[SerializeField]
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private uPIeMenu subMenu;
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public KeyCode TriggerKey
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{
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get { return triggerKey; }
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set { triggerKey = value; }
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}
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public uPIeMenu RelatedMenu
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{
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get { return relatedMenu; }
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set { relatedMenu = value; }
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}
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public uPIeMenu SubMenu
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{
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get { return subMenu; }
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set { subMenu = value; }
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}
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private void Update()
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{
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if (Input.GetKeyDown(triggerKey))
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{
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if (!relatedMenu.ControlWithGamepad)
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{
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relatedMenu.transform.position = Input.mousePosition;
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}
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else
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{
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relatedMenu.transform.localPosition = Vector3.zero;
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}
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relatedMenu.gameObject.SetActive(true);
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}
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else if (Input.GetKeyUp(triggerKey))
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{
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relatedMenu.ConfirmCurrentSelection();
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subMenu.ReturnToSuperMenu(relatedMenu);
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relatedMenu.gameObject.SetActive(false);
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}
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}
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public void LogMessage(string msg)
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{
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Debug.Log("Ping Menu Demo: " + msg);
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}
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}
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