SW 중심대학 OSS GIT 서버 박건태, 이승준, 고기완, 이준호 새로운 배포
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using CodeMonkey.Utils;
public class WindowQuest_Pointer : MonoBehaviour
{
private Vector3 targetPosition;
public GameObject target_;
private Transform pointerRecTransform;
// Start is called before the first frame update
private void Awake()
{
targetPosition = target_.transform.position;
pointerRecTransform = transform.Find("Pointer").GetComponent<Transform>();
}
// Update is called once per frame
void Update()
{
Vector3 toPosition = targetPosition;
Vector3 fromPostion = Camera.main.transform.position;
fromPostion.z = 0f;
Vector3 dir = (toPosition - fromPostion).normalized;
float angle= UtilsClass.GetAngleFromVector(dir);
pointerRecTransform.localEulerAngles = new Vector3(0, 0, angle);
Vector3 targetPositionScreenPoint = Camera.main.WorldToScreenPoint(targetPosition);
bool isOffScreen = targetPositionScreenPoint.x >= Screen.width || targetPositionScreenPoint.y <= 0 || targetPositionScreenPoint.y <= 0 || targetPositionScreenPoint.y >= Screen.height;
Debug.Log(isOffScreen + " " + targetPositionScreenPoint);
}
}