SW 중심대학 OSS GIT 서버 박건태, 이승준, 고기완, 이준호 새로운 배포
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using System;
using UnityEngine;
using Object = UnityEngine.Object;
namespace UnityEditor.Timeline
{
static class UnityEditorInternals
{
public static Object DoObjectField(Rect position, Object obj, Type type, int controlId, bool allowScene)
{
#if UNITY_2020_1_OR_NEWER
var newObject = EditorGUI.DoObjectField(position, position, controlId, obj, null, type, null, allowScene, EditorStyles.objectField);
#else
var newObject = EditorGUI.DoObjectField(position, position, controlId, obj, type, null, null, allowScene, EditorStyles.objectField);
#endif
return newObject;
}
}
}