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Configuring the AR Camera background using a Scriptable Render Pipeline

AR Foundation supports the Universal Render Pipeline (URP) versions 7.0.0 or later. See the URP Install and Configure documentation for more details on switching to URP.

Note: Projects made using URP are not compatible with the High Definition Render Pipeline or the built-in Unity rendering pipeline. Before you start development, you must decide which render pipeline to use in your Project.

Basic URP configuration for AR Foundation

To configure URP for use with AR Foundation, follow these steps:

  1. In the Project's Assets folder, create a new folder named Rendering. Rendering folder in the Project's Assets folder
  2. In the Rendering folder, create a Pipeline Asset (Forward Renderer) for URP: Right-click anywhere in the folder and select Create > Rendering > Universal Render Pipeline > Pipeline Asset (Forward Renderer). This creates two Assets:
  3. Select the Forward Renderer. In its Inspector, add an ARBackgroundRendererFeature to the list of Renderer Features. Adding an ARBackgroundRendererFeature
  4. Access the Graphics section of the Project Settings window (menu: Edit > Project Settings, then select Graphics), and select the UniversalRenderPipelineAsset for the Scriptable Render Pipeline Settings field. Setting the Pipeline Asset